Post by Jayjar on Oct 19, 2016 20:35:40 GMT
Name: Jacob (Usually go by Jayjar online)
Age: 19
Location: Newcastle, United Kingdom
Character Name: Weebjar-Outland
Class & Spec: Protection Warrior (arms and fury don't exist in my eyes)
Available Alts: Shadow Priest @ ~850 ilvl, had all 11 classes at 100 in WoD and I plan to do the same sometime soon so I can play anything if needed.
Current Item Level: 860
Server: Outland
Raiding Experience: I originally started playing WoW in WotLK, where I only killed a few of the earlier bosses in ICC before I got bored and went to call of duty or something of the like (I was very young at this time). I didn't play from late-wotlk until a few weeks before 5.4, the Siege of Orgrimmar patch, meaning I completely missed all of Cata and most of MoP. When I came back in MoP, I was a lot older and more mature than when I first played WoW, I also had the drive to be as competitive as I could when playing on my new main, a rogue. I jumped around a few guilds when I first came back to try and find a more casual guild that would suit my needs as a returning player who was arguably quite bad at the game after it being so long. I finally found the guild I stayed with for close to a year and eventually became GM of, <One Man Wolfpack> on Draenor Horde-side. Push came to shove and I jumped ship on the guild right before it disbanded, leaving me searching for another guild. I joined another semi-casual guild who were pushing heroics in SoO where I felt like I was progressively getting better as both a raider and a leader, leading me to stay there until mid-highmaul. When we were 4/7M in highmaul, I noticed a guild I'd had my eye on for some time, <Boom Time> was recruiting melee dps to fill out their 7/7M roster, so I decided to take the leap and got accepted. This guild was leaps and bounds above any other guild I'd ever been a part of (they're currently rank 300 world or something similar) so that's where most of my competitive drive came from after getting a guaranteed spot in their main progression team. I decided to quit during BRF progression as soon as a replacement for myself came along when we were 7/10M (i didn't want to leave them in open water with an unfinished raid team) and didn't come back until a few weeks before Legion launched. I reapplied to Boom Time on my rogue and got accepted back, all that good stuff happened, but then I got an offer from a group of 10 IRL friends to raid lead a casual normal/hc guild with them, which I accepted. Boom Time understood that I wasn't raiding with them, so they found a replacement for me and I just went on raiding with my friends as a tank since we needed one. We managed to full clear normal and kill Nythendra on heroic before people started to realise they don't enjoy raiding as much as they thought they would, leading to people slowly starting to trickle out of the guild one by one, meaning more pugs and less motivation, leading to the guild being literally just me left in the situation I'm in now.
I know and accept the fact I'm under-experienced in this tier through prioritising fun with irl friends over progression with my old guild but hopefully that explanation will clear the waters a little bit.
Available Raiding Times: I'm currently unemployed (but not for much longer) so I can raid at literally any time, my work schedule that I start in a few weeks shouldn't clash with any raid times so there will be no concerns there.
Mythic+ Progression: Through not having a guild, I don't really have a stable M+ team so it's mostly been pugs but I've been trying to get as many 3chest low keystones runs in as possible for the best chances of getting a legendary.
Average Hours Played/Week: As I said I'm unemployed currently, I'm playing literally 12-16 hours every day doing anything in the game from raiding to achievement farming to pvp etc.
Anything you'd wish to add: Since there was nowhere to explain to class choices in terms of talents and artifact tree in the main application, I thought I'd explain them down here to show I'm not just a rogue one-trick.
Tier 1:
Storm Bolt does less damage than devastate and bosses are immune to stuns so that's obviously a dead choice. The real choice lies between Shockwave and Warbringer, most people take Shockwave as a default but Warbringer also has its place in raids. I'd take WB over SW if I was having issues with picking up any adds, using it like a second heroic leap in a sense. Most people also don't realise but WB still applies the small aoe damage and stun even if you intervene an ally for the free rage, so it's potetntially free damage on a boss in a patchwerk fight where you would never use Shockwave.
Tier 2:
Impending Victory is very bad and you should almost never take it. Safeguard can be be good for specific target damage reduction but it's nowhere near as good as the old Vigilance. This leaves us with Inspiring Presence which is quite a nice talent in its own right, being a free (albeit small) raid heal that takes a tiny bit of pressure off your healers.
Tier 3:
Renewed Fury is very bad and you should almost never take it. Ultimatum is a good talent for both dps and survivability even though it requires crit and crit is hands down a prot warrior's worst secondary stat. The synergy Ultimatum has with our Tier 6 talent, Vengeance, gives us so much free rage that it's almost required on every fight for free damage and survivability. The only time the Ultimatum and Vengeance combo is not required is when you're failing to meet a dps check and you're not dying to overwhelming damage, an example being failing M Ursoc through hitting the enrage timer. In this situation you want to pair Avatar with Into the Fray in Tier 6 for more dps (even on pure single target) for a hit to your survivability.
Tier 4:
Warlord's Challenge is only really good if you're struggling to pick up adds, which should never happen through good use of leap, revenge, thunder clap, heroic throw, warbringer specced charge and normal taunt. If you're doing all this correctly and you're STILL struggling to pick up a few adds and hold them on you, then feel free to take this talent. Bounding Stride gives us more mobility in raids which is what warriors excel at, making your strong point even stronger is a much better thought process than trying to be mediocre at everything. Crackling Thunder can be nice if there's not much mobility requried and you need EVEN MORE help grabbing adds.
Tier 5:
This tier is probably the most interesting in terms of thought going into the choice. Best Served Cold goes up in value the more adds there are to cleave on, but is very lackluster on single target. I take Best Served Cold in Mythic dungeons and low-tier Mythic+s since they're most dependent on large trash pulls than single target boss suitability. Never Surrender actually looks a lot better on paper than it is in reality, even though a 75% increased ignore pain shield seems really nice, you have to factor in the missing hp required to hit that high%. Since Indomitable gives you both 25% increased IP strength and 25% increased hp, you have a much higher EHP (effective health pool) meaning that if you instead took NS for the 75% increased shield, you'd likely be dead before you got to that threshold because you don't have the high hp pool to allow dipping that low.
Tier 6:
I already mentioned this row a little bit in my tier3 explanation but I'll briefly go over it again. Vengeance gives us 35% cost reduction on subsequent IP and FR casts, making a full rotation cost 58 rage instead of 90. If you were to just go for pure survivabilty when you think about this talent, it drops from only 60 rage down to 58, which is not that large of a cost reduction. Since the rage reduction is only 2 rage, this is why you take Ultimatum in tier3, since Ult procs trigger Vengeance: Ignore Pain, meaning assuming your Shield Slam crits, a 60 rage Ignore Pain drops down to a 39 rage Ignore Pain with a free Focused Rage on the top. Into the Fray is better on pure single target for damage than Booming Voice so if you were trying to hit a damage threshold, you'd take ITF and ignore Booming Voice.
Tier 7:
Anger Management isn't a good talent, don't take it. Heavy Repercussions is my baby and arguably the best talent out of the entire tree. It gives you 30% extra damage on your main damage dealer that also stacks with the baseline 30% damage increase as well as Focused Rage which you get from your Ultimatum procs in tier3 (see how it all links together?). Shield Slams also add an extra 1.5s to your current Shield Block duration, making this talent the sole reason haste is your number 1 stat for melee damage survivabilty until a certain threshold between 25-35% where you can reach the elusive 100% shield block uptime. Ravager is only really good in aoe situations aka dungeons since even though it's a dps talent against 2 survivabilty talents, you get more damage out of HR through syngery etc.
I understand that I'm applying while being under-experienced in this tier and potentially undergeared too, but hopefully my explanations of everything will show you that there's more to a player than just their item level and how many kills they have under their belt.
Thanks,
Jacob
Age: 19
Location: Newcastle, United Kingdom
Character Name: Weebjar-Outland
Class & Spec: Protection Warrior (arms and fury don't exist in my eyes)
Available Alts: Shadow Priest @ ~850 ilvl, had all 11 classes at 100 in WoD and I plan to do the same sometime soon so I can play anything if needed.
Current Item Level: 860
Server: Outland
Raiding Experience: I originally started playing WoW in WotLK, where I only killed a few of the earlier bosses in ICC before I got bored and went to call of duty or something of the like (I was very young at this time). I didn't play from late-wotlk until a few weeks before 5.4, the Siege of Orgrimmar patch, meaning I completely missed all of Cata and most of MoP. When I came back in MoP, I was a lot older and more mature than when I first played WoW, I also had the drive to be as competitive as I could when playing on my new main, a rogue. I jumped around a few guilds when I first came back to try and find a more casual guild that would suit my needs as a returning player who was arguably quite bad at the game after it being so long. I finally found the guild I stayed with for close to a year and eventually became GM of, <One Man Wolfpack> on Draenor Horde-side. Push came to shove and I jumped ship on the guild right before it disbanded, leaving me searching for another guild. I joined another semi-casual guild who were pushing heroics in SoO where I felt like I was progressively getting better as both a raider and a leader, leading me to stay there until mid-highmaul. When we were 4/7M in highmaul, I noticed a guild I'd had my eye on for some time, <Boom Time> was recruiting melee dps to fill out their 7/7M roster, so I decided to take the leap and got accepted. This guild was leaps and bounds above any other guild I'd ever been a part of (they're currently rank 300 world or something similar) so that's where most of my competitive drive came from after getting a guaranteed spot in their main progression team. I decided to quit during BRF progression as soon as a replacement for myself came along when we were 7/10M (i didn't want to leave them in open water with an unfinished raid team) and didn't come back until a few weeks before Legion launched. I reapplied to Boom Time on my rogue and got accepted back, all that good stuff happened, but then I got an offer from a group of 10 IRL friends to raid lead a casual normal/hc guild with them, which I accepted. Boom Time understood that I wasn't raiding with them, so they found a replacement for me and I just went on raiding with my friends as a tank since we needed one. We managed to full clear normal and kill Nythendra on heroic before people started to realise they don't enjoy raiding as much as they thought they would, leading to people slowly starting to trickle out of the guild one by one, meaning more pugs and less motivation, leading to the guild being literally just me left in the situation I'm in now.
I know and accept the fact I'm under-experienced in this tier through prioritising fun with irl friends over progression with my old guild but hopefully that explanation will clear the waters a little bit.
Available Raiding Times: I'm currently unemployed (but not for much longer) so I can raid at literally any time, my work schedule that I start in a few weeks shouldn't clash with any raid times so there will be no concerns there.
Mythic+ Progression: Through not having a guild, I don't really have a stable M+ team so it's mostly been pugs but I've been trying to get as many 3chest low keystones runs in as possible for the best chances of getting a legendary.
Average Hours Played/Week: As I said I'm unemployed currently, I'm playing literally 12-16 hours every day doing anything in the game from raiding to achievement farming to pvp etc.
Anything you'd wish to add: Since there was nowhere to explain to class choices in terms of talents and artifact tree in the main application, I thought I'd explain them down here to show I'm not just a rogue one-trick.
Tier 1:
Storm Bolt does less damage than devastate and bosses are immune to stuns so that's obviously a dead choice. The real choice lies between Shockwave and Warbringer, most people take Shockwave as a default but Warbringer also has its place in raids. I'd take WB over SW if I was having issues with picking up any adds, using it like a second heroic leap in a sense. Most people also don't realise but WB still applies the small aoe damage and stun even if you intervene an ally for the free rage, so it's potetntially free damage on a boss in a patchwerk fight where you would never use Shockwave.
Tier 2:
Impending Victory is very bad and you should almost never take it. Safeguard can be be good for specific target damage reduction but it's nowhere near as good as the old Vigilance. This leaves us with Inspiring Presence which is quite a nice talent in its own right, being a free (albeit small) raid heal that takes a tiny bit of pressure off your healers.
Tier 3:
Renewed Fury is very bad and you should almost never take it. Ultimatum is a good talent for both dps and survivability even though it requires crit and crit is hands down a prot warrior's worst secondary stat. The synergy Ultimatum has with our Tier 6 talent, Vengeance, gives us so much free rage that it's almost required on every fight for free damage and survivability. The only time the Ultimatum and Vengeance combo is not required is when you're failing to meet a dps check and you're not dying to overwhelming damage, an example being failing M Ursoc through hitting the enrage timer. In this situation you want to pair Avatar with Into the Fray in Tier 6 for more dps (even on pure single target) for a hit to your survivability.
Tier 4:
Warlord's Challenge is only really good if you're struggling to pick up adds, which should never happen through good use of leap, revenge, thunder clap, heroic throw, warbringer specced charge and normal taunt. If you're doing all this correctly and you're STILL struggling to pick up a few adds and hold them on you, then feel free to take this talent. Bounding Stride gives us more mobility in raids which is what warriors excel at, making your strong point even stronger is a much better thought process than trying to be mediocre at everything. Crackling Thunder can be nice if there's not much mobility requried and you need EVEN MORE help grabbing adds.
Tier 5:
This tier is probably the most interesting in terms of thought going into the choice. Best Served Cold goes up in value the more adds there are to cleave on, but is very lackluster on single target. I take Best Served Cold in Mythic dungeons and low-tier Mythic+s since they're most dependent on large trash pulls than single target boss suitability. Never Surrender actually looks a lot better on paper than it is in reality, even though a 75% increased ignore pain shield seems really nice, you have to factor in the missing hp required to hit that high%. Since Indomitable gives you both 25% increased IP strength and 25% increased hp, you have a much higher EHP (effective health pool) meaning that if you instead took NS for the 75% increased shield, you'd likely be dead before you got to that threshold because you don't have the high hp pool to allow dipping that low.
Tier 6:
I already mentioned this row a little bit in my tier3 explanation but I'll briefly go over it again. Vengeance gives us 35% cost reduction on subsequent IP and FR casts, making a full rotation cost 58 rage instead of 90. If you were to just go for pure survivabilty when you think about this talent, it drops from only 60 rage down to 58, which is not that large of a cost reduction. Since the rage reduction is only 2 rage, this is why you take Ultimatum in tier3, since Ult procs trigger Vengeance: Ignore Pain, meaning assuming your Shield Slam crits, a 60 rage Ignore Pain drops down to a 39 rage Ignore Pain with a free Focused Rage on the top. Into the Fray is better on pure single target for damage than Booming Voice so if you were trying to hit a damage threshold, you'd take ITF and ignore Booming Voice.
Tier 7:
Anger Management isn't a good talent, don't take it. Heavy Repercussions is my baby and arguably the best talent out of the entire tree. It gives you 30% extra damage on your main damage dealer that also stacks with the baseline 30% damage increase as well as Focused Rage which you get from your Ultimatum procs in tier3 (see how it all links together?). Shield Slams also add an extra 1.5s to your current Shield Block duration, making this talent the sole reason haste is your number 1 stat for melee damage survivabilty until a certain threshold between 25-35% where you can reach the elusive 100% shield block uptime. Ravager is only really good in aoe situations aka dungeons since even though it's a dps talent against 2 survivabilty talents, you get more damage out of HR through syngery etc.
I understand that I'm applying while being under-experienced in this tier and potentially undergeared too, but hopefully my explanations of everything will show you that there's more to a player than just their item level and how many kills they have under their belt.
Thanks,
Jacob